Garden

From Cookie Clicker Wiki
Jump to navigation Jump to search
The Garden as of v2.052
This is the general page for the minigame. For strategies, see the Garden Strategies page.

The Garden is a minigame in Cookie Clicker based on the farm building, offering many unlockable plants that provide various positive and/or negative effects.

Unlocking the Garden requires leveling up the farm building to at least level 1 with a sugar lump, with each later level unlocking more planting plots until level 9 (6x6).

Ascending will not reset unlocked seed types, however it will clear the garden of all current crops. The garden will not be accessible again until at least 1 farm is purchased.

Garden Size

When first unlocked, the Garden's size starts as a 2×2 grid. It can be further expanded by continuing to upgrade the farm level with sugar lumps. The maximum plot size of 6×6 is unlocked at level 9.

Level 1 2 3 4 5 6 7 8 9+
Size 2×2 3×2 3×3 4×3 4×4 5×4 5×5 6×5 6×6
Plots 4 6 9 12 16 20 25 30 36

Tools

Currently, there are four tools in the minigame. Sacrifice Garden is only unlocked when all seeds have been discovered.

Icon Name Description Notes
Garden Information.png
Garden
Information
  • "You can cross-breed plants by planting them close to each other; new plants will grow in the empty tiles next to them."
  • "Unlock new seeds by harvesting mature plants."
  • "When you ascend, your garden plants are reset, but you keep all the seeds you've unlocked."
  • "Your garden has no effect and does not grow while the game is closed."
Also displays the combined effects of all of the plants in your garden above the instructions.
Harvest all.png
Harvest All
"Instantly harvest all plants in your garden.[note 1]"Shift+Ctrl+Click to harvest only mature, mortal plants. Seeds are also collected from mature plants.
Attempts to unearth every tile twice in quick succession, causing any spores from Meddleweed to also be destroyed
Freeze.png
Freeze
"Cryogenically preserve your garden.
Plants no longer grow, spread or die; they provide no benefits.
Soil cannot be changed.
Using this will effectively pause your garden."
Tick countdown continues until it reaches zero, where it is paused until unfreezing. Planting and harvesting is still available.

Useful when there is no time to stay on the screen while the end of growth periods will need attention.

Sacrifice garden.png
Sacrifice
Garden
"A swarm of sugar hornets comes down on your garden, destroying every plant as well as every seed you've unlocked - leaving only a Baker's wheat seed.
In exchange, they will grant you 10 sugar lumps.
This action is only available with a complete seed log."
The first time this tool is used, it also awards the "Seedless to nay" achievement, which makes seeds 5% cheaper, plants mature 5% sooner, and plant upgrades drop 5% more.

Sacrifice Garden

With efficient gardening, this tool can be a great source of additional Sugar Lumps, as it can be repeated every time the seed log is completed.

Soil

In Cookie Clicker's garden minigame, different types of soil can be selected to alter the time per tick, as well as providing other effects. They are unlocked by obtaining a certain amount of farms at least once in the current ascension.

Switching soil will incur a 10 minute cooldown, after which the next can be chosen.

Icon Name Farms
Required
Tick Speed
(minutes)
Weed
Growth
Passive Plant
Effectiveness
Other Effect(s) Description
DirtSoil.png Dirt 1 5 N/A N/A N/A "Simple, regular old dirt that you'd find in nature."
FertilizerSoil.png Fertilizer 50 3 +20% -25% N/A "Soil with a healthy helping of fresh manure.
Plants grow faster but are less efficient."
ClaySoil.png Clay 100 15 N/A +25% N/A "Rich soil with very good water retention.
Plants grow slower but are more efficient."
PebbleSoil.png Pebbles 200 5 -90% -75% 35% chance of harvesting seeds automatically when plants expire "Dry soil made of small rocks tightly packed together.
Not very conductive to plant health, but whatever falls off your crops will be easy to retrieve.
Useful if you're one of those farmers who just want to find new seeds without having to tend to their garden too much."
WoodchipSoil.png Wood Chips 300 5 -90% -75% Plants spread and mutate 3 times more[note 2] "Soil made of bits and pieces of bark and sawdust.
Helpful for young sprouts to develop, not so much for mature plants."

Garden update process

Each tick, the garden checks and performs several actions. Here is the actions:

  • Compute the amount of time for next tick according to current soil
  • Compute the effects of all tiles according to any effect-spreading plants that may be present (Tidygrass, Nursetulip, etc.)
  • Calculates base amount of time (in terms of age) for any plant to mature according to whether or not have the Seedless to nay achievement
  • Determines the boost from Supreme Intellect and Reality Bending (1, 1.05, 1.005, or 1.055) and the amount of runs it will do according to the dragon aura boosts, current soil, and whether a sugar lump has been used to boost the garden: default 1, 3 if wood chips, multiplied by the dragon aura boost, randomFloor-ed, then multiplied by 3 if a lump has been used to boost the garden
    • randomFloor is a function that takes in a number, and rounds it to an integer according to randomness. The part after the decimal point serves as the chance to round up, and otherwise rounds down. (For example, 3.3 would have a 0.3 (or 30%) chance to be rounded up and a 70% chance to be rounded down)
  • For each tile, from left to right then from top to bottom:
    • If the tile has some plant on it:
      • Ages the plant according to the randomFloor of the values associated with its type, the current aging effects of that tile, and the dragon auras present[note 3], and kills the plant if it is too old
        • There are two values associated with the aging of every plant: ageTick and ageTickR. "ageTick" is always added directly, and then a random value between 0 and "ageTickR" is added.
      • Calculates possible contamination from orthogonal neighbors, then contaminates the plant if it is not immortal, not immune, and that the random check succeeds.
    • If the tile is empty:
      • Calculates possible mutations from its cardinal neighbors, adding a mutation to a pool according to the base chance for said mutation, then chooses one mutation from the pool to plant onto said tile (if the pool is not empty)
  • Computes the cumulative effect from all plants in the garden

This update order example goes into early/late ticks (how some plants may mutate the tick they mature/decay) with more detail.

Plant Overview

Growing or mutating plants, as well as other effects, are based on ticks. Spanning from 3 to 15 minutes depending on the chosen soil.

When a tick is complete, the following processes will occur for each plant from left plot to right plot, top row to bottom row:

  • The plant will age (or may not[note 4]) according to their specified range
  • The plant (where applicable) will roll the dice to mutate according to other plants in a 3x3 area centered on the plant
  • The plant will roll the dice to contaminate other plants that are orthogonally adjacent and capable of being contaminated

Aging

All plants have 4 stages, with their effects scaling respectively:

Growth Progress (in percent) to mature Effectiveness
Bud 0% 10%
Sprout 33% 25%
Bloom 66% 50%
Mature - 100%

Mutating/Getting New Seeds

Plants can be cross-bred by planting them close to each other, growing new plants in the plots that both plants occupy adjacently (orthogonally and diagonally). Some plants do not need to be mature to mutate.

New plants will always grant their seed (unless already obtained) if harvested when mature. There is a 35% chance of plants dropping their seed when they decay with the Pebbles soil.

Daydun's (improved by CursedSliver) Cookie Garden may be used to fiddle with combinations for mutation chances without in-game intervention.

Contamination

Some plants are able to 'contaminate', or spread seeds to other plots that are either empty or have plants that can be contaminated. Unlike breeding, contamination can only occur orthogonally.

If a plant that can be contaminated is affected, it will be replaced entirely.

Mutation Tree

Garden Tree Neat .png

CookieGardenTree.png

Species Details

Legend:

  • CC - Cookie cost in minutes of CpS (MC - Minimum Cost)
  • AT - Age per Tick[note 5]
  • MT - Average maturation in Ticks, LT - Average lifespan in Ticks
  • CV - Contamination Value, IC - Is Contaminable?
  • MA - Mature age (in age)
Plant chart
Name
Growth Stages
Effects Mutation Recipes
(base chance per tile per tick)
Type CC (MC) AT MT, LT MA CV, IC
Baker's Wheat
Baker's wheat bud.pngBaker's wheat sprout.pngBaker's wheat bloom.pngBaker's wheat mature.png
+1% CpS 2x Baker's Wheat (20%)
2x Thumbcorn (5%)
Plant 1 (30) 7-9 5, 13 35 None/Yes
Thumbcorn
Thumbcorn bud.pngThumbcorn sprout.pngThumbcorn bloom.pngThumbcorn mature.png
+2% cookies/click 2x Baker's Wheat (5%)
2x Thumbcorn (10%)
2x Cronerice (2%)
Plant 5 (100) 6-8 3, 15 20 None/Yes
Cronerice
Cronerice bud.pngCronerice sprout.pngCronerice bloom.pngCronerice mature.png
+3% grandma CpS 1x Baker's Wheat, 1x Thumbcorn (1%) Plant 15 (250)
  • 0 (25.7%)
  • 1 (73.6%)
  • 2 (0.7%)
74, 134 55 None/Yes
Gildmillet
Gildmillet bud.pngGildmillet sprout.pngGildmillet bloom.pngGildmillet mature.png
+1% golden cookie gains
+0.1% golden cookie effect duration
1x Cronerice, 1x Thumbcorn (3%) Plant 15 (1,500)
  • 2 (33.3%)
  • 3 (58.3%)
  • 4 (8.3%)
15, 37 40 None/Yes
Ordinary Clover
Ordinary Clover bud.pngOrdinary Clover sprout.pngOrdinary Clover bloom.pngOrdinary Clover mature.png
+1% golden cookie frequency[note 6] 1x Baker's Wheat, 1x Gildmillet (3%)
2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.7%)
Plant 25 (77,777)
  • 1 (33.3%)
  • 2 (58.3%)
  • 3 (8.3%)
20, 58 35 None/Yes
Golden Clover
Golden clover bud.pngGolden clover sprout.pngGolden clover bloom.pngGolden clover mature.png
+3% golden cookie frequency[note 6] 1x Baker's Wheat, 1x Gildmillet (0.07%)
2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.01%)
4x or more Ordinary Clover (0.07%)[note 7]
Plant 125 (777.778 billion) 4-16 5, 10 50 None/Yes
Shimmerlily
Shimmerlily bud.pngShimmerlily sprout.pngShimmerlily bloom.pngShimmerlily mature.png
+1% golden cookie gains
+1% golden cookie frequency[note 6]
+1% random drops
1x Ordinary Clover, 1x Gildmillet (2%) Plant 60 (777,777) 5-11 9, 13 70 None/Yes
Elderwort
Elderwort bud.pngElderwort sprout.pngElderwort bloom.pngElderwort mature.png
+1% wrath cookie gains
+1% wrath cookie frequency[note 6]
+1% grandma CpS
Surrounding plants (3x3) age 3% faster
Immortal
1x Shimmerlily, 1x Cronerice (1%)
1x Wrinklegill, 1x Cronerice (0.2%)
Plant 180 (100 million)
  • 0 (45%)
  • 1 (55%)
164, 90 None/No
Bakeberry
Bakeberry bud.pngBakeberry sprout.pngBakeberry bloom.pngBakeberry mature.png
+1% CpS
Harvest when mature for +30 minutes of CpS (max. 3% of bank)
2x Baker's Wheat (0.1%) Plant 45 (100 million) 1-2 34, 67 50 None/Yes
Chocoroot
Chocoroot bud.pngChocoroot sprout.pngChocoroot bloom.pngChocoroot mature.png
+1% CpS
Harvest when mature for +3 minutes of CpS (max. 3% of bank)
Predictable growth
1x Baker's Wheat, 1x Brown Mold of any age (10%) Plant 15 (100,000) 4 7, 25 25 None/Yes
White Chocoroot
White Chocoroot bud.pngWhite Chocoroot sprout.pngWhite Chocoroot bloom.pngWhite Chocoroot mature.png
+1% golden cookie gains
Harvest when mature for +3 minutes of CpS (max. 3% of bank)
Predictable growth
1x Chocoroot, 1x White Mildew of any age (10%) Plant 15 (100,000) 4 7, 25 25 None/Yes
White Mildew
Browhite Moldew buds.pngWhite mildew sprout.pngWhite mildew bloom.pngWhite mildew mature.png
+1% CpS
May spread as brown mold
1x Brown Mold, 1x or less White Mildew (50%) Fungus 20 (9999) 8-20 5, 8 70 None/Yes
Brown Mold
Browhite Moldew buds.pngBrown mold sprout.pngBrown mold bloom.pngBrown mold mature.png
-1% CpS
May spread as white mildew
1x White Mildew, 1x or less Brown Mold (50%)
Harvest Meddleweed manually (age-based (age*0.2%); max 19.8% at age 99; ignores Wood Chips)
Fungus 20 (9999) 8-20 5, 8 70 None/Yes
Meddleweed
Meddleweed bud.pngMeddleweed sprout.pngMeddleweed bloom.pngMeddleweed mature.png
No effects
May overtake nearby plants
May drop spores when uprooted
1x mature Meddleweed, less than 4x total Meddleweed (15%)
0x any plants (0.2% * weed multiplier from current soil)
Plant 1 (10) 10-16 4, 8 50 0.05/Yes
Whiskerbloom
Whiskerbloom bud.pngWhiskerbloom sprout.pngWhiskerbloom bloom.pngWhiskerbloom mature.png
+0.2% effects from milk 1x Shimmerlily, 1x White Chocoroot (1%) Plant 20 (1 million) 2-4 20, 34 60 None/Yes
Chimerose
Chimerose bud.pngChimerose sprout.pngChimerose bloom.pngChimerose mature.png
+1% reindeer gains
+1% reindeer frequency
1x Shimmerlily, 1x Whiskerbloom (5%)
2x Chimerose (0.5%)
Plant 15 (242,424)
  • 1 (33.3%)
  • 2 (58.3%)
  • 3 (8.3%)
18, 58 30 None/Yes
Nursetulip
Nursetulip bud.pngNursetulip sprout.pngNursetulip bloom.pngNursetulip mature.png
Surrounding plants (3x3) are 20% more efficient[note 8]
-2% CpS
2x Whiskerbloom (5%) Plant 40 (1 billion)
  • 0 (6.25%)
  • 1 (43.75%)
  • 2 (43.75%)
  • 3 (6.25%)
40, 67 60 None/Yes
Drowsyfern
Drowsyfern bud.pngDrowsyfern sprout.pngDrowsyfern bloom.pngDrowsyfern mature.png
+3% CpS
-5% cookies per click
-10% golden cookie frequency[note 6]
1x Chocoroot, 1x Keenmoss (0.5%) Plant 90 (100,000)
  • 0 (90%)
  • 1 (10%)
300, 1000 30 None/Yes
Wardlichen
Wardlichen bud.pngWardlichen sprout.pngWardlichen bloom.pngWardlichen mature.png
2% less wrath cookies
Wrinklers spawn 15% slower
1x Cronerice, 1x Keenmoss (0.5%)
1x Cronerice, 1x White Mildew (0.5%)
Exactly 1x mature Wardlichen, 0x other Wardlichen (5%)
Plant 10 (10,000) 5-9 10, 15 65 None/Yes
Keenmoss
Keenmoss bud.pngKeenmoss sprout.pngKeenmoss bloom.pngKeenmoss mature.png
+3% random drops 1x Green Rot, 1x Brown Mold (10%)
Exactly 1x mature Keenmoss, 0x other Keenmoss (5%)
Plant 50 (1 million) 4-9 10, 16 65 None/Yes
Queenbeet
Queenbeet buds.pngQueenbeet sprouts.pngQueenbeet bloom.pngQueenbeet mature.png
+0.3% golden cookie effect duration
-2% CpS
Harvest when mature for +1 hour of CpS (max. 4% of bank)
1x Bakeberry, 1x Chocoroot (1%) Plant 90 (1 billion)
  • 1 (80%)
  • 2 (20%)
67, 84 80 None/No
Juicy Queenbeet
Queenbeet buds.pngQueenbeet sprouts.pngJuicy queenbeet bloom.pngJuicy queenbeet mature.png
-10% CpS
Surrounding plants (3x3) are 20% less efficient[note 8]
+1 sugar lump if harvested while mature
8x Queenbeet (0.1%) Plant Can't be planted
  • 0 (92%)
  • 1 (8%)
1063, 1250 85 None/No
Duketater
Duketater bud.pngDuketater sprout.pngDuketater bloom.pngDuketater mature.png
Harvest when mature for +2 hours of CpS (max. 8% of bank) 2x Queenbeet (0.1%) Plant 480 (1 trillion)
  • 0 (55%)
  • 1 (45%)
212, 223 95 None/No
Crumbspore
Crumbspore bud.pngCrumbspore sprout.pngCrumbspore bloom.pngCrumbspore mature.png
Explodes into up to 1 minute of CpS at the end of its lifecycle (max. 1% of bank)
May overtake nearby plants
Exactly 1x mature Crumbspore, 0x other Crumbspore (7%)
2x Doughshroom (0.5%)
Harvest Meddleweed manually (age-based (age*0.2%); max 19.8% at age 99; ignores Wood Chips)
Fungus 10 (999) 3-6 15, 23 65 0.03/No
Doughshroom
Doughshroom bud.pngDoughshroom sprout.pngDoughshroom bloom.pngDoughshroom mature.png
Explodes into up to 5 minutes of CpS at the end of its lifecycle (max. 3% of bank)
May overtake nearby plants
2x Crumbspore (0.5%)
Exactly 1x mature Doughshroom, 0x other Doughshroom (7%)
Fungus 100 (100 million) 1-3 43, 50 85 0.03/No
Glovemorel
Glovemorel bud.pngGlovemorel sprout.pngGlovemorel bloom.pngGlovemorel mature.png
+4% cookies per click
+1% cursor CpS
-1% CpS
1x Crumbspore, 1x Thumbcorn (2%) Fungus 30 (10000) 3-21 7, 9 80 None/Yes
Cheapcap
Cheapcap bud.pngCheapcap sprout.pngCheapcap bloom.pngCheapcap mature.png
Buildings and upgrades are 0.2% cheaper
Cannot handle cold climates; 15% chance to die when frozen
1x Crumbspore, 1x Shimmerlily (4%) Fungus 40 (100000) 6-22 3, 8 40 None/Yes
Fool's Bolete
Fool's bolete bud.pngFool's bolete sprout.pngFool's bolete bloom.pngFool's bolete mature.png
+2% golden cookie frequency[note 6]
-5% golden cookie gains
-2% golden cookie duration
-2% golden cookie effect duration
1x Doughshroom, 1x Green Rot (4%) Fungus 15 (10000) 5-30 3, 6 50 None/Yes
Wrinklegill
Wrinklegill bud.pngWrinklegill sprout.pngWrinklegill bloom.pngWrinklegill mature.png
Wrinklers spawn 2% faster
Wrinklers digest 1% more
1x Crumbspore, 1x Brown Mold (6%) Fungus 20 (1 million) 1-4 26, 40 65 None/Yes
Green Rot
Green rot bud.pngGreen rot sprout.pngGreen rot bloom.pngGreen rot mature.png
+0.5% golden cookie duration
+1% golden cookie frequency[note 6]
+1% random drops
1x White Mildew, 1x Ordinary Clover (5%) Fungus 60 (1 million) 12-25 4, 6 65 None/Yes
Shriekbulb
Shriekbulb bud.pngShriekbulb sprout.pngShriekbulb bloom.pngShriekbulb mature.png
-2% CpS
Surrounding plants (3x3) are 5% less efficient[note 8]
1x Wrinklegill, 1x Elderwort (0.1%)
5x Elderwort (0.1%)
3x Duketater of any age (0.5%)
4x Doughshroom of any age (0.2%)
5x Queenbeet (0.1%)
Exactly 1x Shriekbulb of any age, 0x other Shriekbulb (0.5%)
Plant 60 (4.444 trillion) 3-4 18, 29 60 None/No
Tidygrass
Tidygrass bud.pngTidygrass sprout.pngTidygrass bloom.pngTidygrass mature.png
Surrounding tiles (5x5) develop no weeds or fungus 1x Baker's Wheat, 1x White Chocoroot (0.2%) Plant 90 (100 trillion)
  • 0 (50%)
  • 1 (50%)
80, 200 40 None/Yes
Everdaisy
Everdaisy bud.pngEverdaisy sprout.pngEverdaisy bloom.pngEverdaisy mature.png
Surrounding tiles (3x3) develop no weeds or fungus
Immortal
3x Tidygrass, 3x Elderwort (0.2%) Plant 180 (100 quintillion)
  • 0 (70%)
  • 1 (30%)
250, 75 None/No
Ichorpuff
Ichorpuff bud.pngIchorpuff sprout.pngIchorpuff bloom.pngIchorpuff mature.png
Surrounding plants (3x3) age half as fast
Surrounding plants (3x3) are half as efficient[note 8]
1x Elderwort, 1x Crumbspore (0.2%) Fungus 120 (987.654 million)
  • 1 (33.3%)
  • 2 (58.3%)
  • 3 (8.3%)
20, 58 35 None/Yes

Upgrades

Various plants and fungi have a very low chance to unlock an upgrade, usually a flavored cookie, when harvested while mature. These upgrades unlock permanently, so you don't have to re-acquire them from the garden after every ascension. The chance of obtaining each upgrade is multiplied by your random drop chance.

Two of the flavored cookies have additional effects (Elderwort biscuits and Green yeast digestives), one of which, unlike all other flavored cookies, does not feature an increase to CpS at all.

Icon Name Unlock condition Base price Description ID
Elderwort biscuits.png Elderwort biscuits 1% chance of dropping after harvesting a mature elderwort [note 9] Money.png 7,200 x CpS [note 10] Cookie production multiplier +2%.
Grandma production multiplier +2%.
Dropped by elderwort plants.
Cost scales with CpS.
"They taste incredibly stale, even when baked fresh."
470
Bakeberry cookies.png Bakeberry cookies 1.5% chance of dropping after harvesting a mature bakeberry [note 9] Money.png 3,600 x CpS [note 10] Cookie production multiplier +2%.
Dropped by bakeberry plants.
Cost scales with CpS.
"Really good dipped in hot chocolate."
471
Duketater cookies.png Duketater cookies 0.5% chance of dropping after harvesting a mature duketater [note 9] Money.png 10,800 x CpS [note 10] Cookie production multiplier +10%.
Dropped by duketater plants.
Cost scales with CpS.
"Fragrant and mealy, with a slight yellow aftertaste."
472
Green yeast digestives.png Green yeast digestives 0.5% chance of dropping after harvesting a mature green rot [note 9] Money.png 10,800 x CpS [note 10] +1% golden cookie gains and effect duration.
+1% golden cookie frequency.
+3% random drops.
Dropped by green rot plants.
Cost scales with CpS.
"These are tastier than you'd expect, but not by much."
473
Wheat slims.png Wheat slims 0.1% chance of dropping after harvesting a mature baker's wheat [note 9] Money.png 1,800 x CpS [note 10] Cookie production multiplier +1%.
Dropped by baker's wheat plants.
Cost scales with CpS.
"The only reason you'd consider these cookies is because you feel slightly sorry for them."
476
Fern tea.png Fern tea 1% chance of dropping after harvesting a mature drowsyfern [note 9] Money.png 3,600 x CpS [note 10] You gain another +3% of your regular CpS while the game is closed.
(Must own the Twin Gates of Transcendence upgrade.).
Dropped by drowsyfern plants.
Cost scales with CpS.
"A chemically complex natural beverage, this soothing concoction has been used by mathematicians to solve equations in their sleep."
474
Ichor syrup.png Ichor syrup 0.5% chance of dropping after harvesting a mature ichorpuff [note 9] Money.png 7,200 x CpS [note 10] You gain another +7% of your regular CpS while the game is closed.
(Must own the Twin Gates of Transcendence upgrade.).
Sugar lumps mature 7 minutes sooner.
Dropped by ichorpuff plants.
Cost scales with CpS.
"Tastes like candy. The smell is another story."
475

Achievements

Icon Name Description ID
Botany enthusiast.png Botany enthusiast Harvest 100 mature garden plants. 378
Green, aching thumb.png Green, aching thumb Harvest 1000 mature garden plants. 379
In the garden of Eden (baby).png In the garden of Eden (baby) Fill every tile of the biggest garden plot with plants.
"Isn't tending to those precious little plants just so rock and/or roll?"
380
Keeper of the conservatory.png Keeper of the conservatory Unlock every garden seed. 381
Seedless to nay.png Seedless to nay Convert a complete seed log into sugar lumps by sacrificing your garden to the sugar hornets.
Owning this achievement makes seeds 5% cheaper, plants mature 5% sooner, and plant upgrades drop 5% more.
382

Notes

  1. Using this tool does not update the passive plant effects after each plant's death.
  2. Actually just runs the code for adding possible mutations to pool three times.
  3. Because of this, Supreme Intellect also increases aging variance
  4. Some plants have 0 as part of the range, so they may not age at all for a tick.
  5. Ranges with a hyphen imply equal chance among all numbers within.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Golden Cookie Frequency and Wrath Cookie Frequency only affect their respective cookie by changing time required for next natural spawn only upon clicking on the right type.
  7. Golden Clover is slightly more likely to mutate with exactly 4 Ordinary Clovers surrounding it (~0.08%) Compared to 2 or 3 Ordinary Clovers (~0.01%) and 5+ Ordinary Clovers (~0.07%). This is because Golden Clover is included twice in the Random list mechanism.
  8. 8.0 8.1 8.2 8.3 This does not include aura effects like Elderwort's and Ichorpuff's age multiplier
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Once this upgrade is unlocked, all future ascensions will have it immediately available for purchase from the store.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Based on current cookies per second, including buffs.