Santa

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Santa in his Santa Claus form

Santa is a widget in Cookie Clicker that grants upgrades in exchange for cookies. Once A festive hat is purchased, an icon will appear under the Big Cookie reflecting Santa's current level. It can then be upgraded using increasing amounts of cookies, each upgrade granting a unique upgrade until the final level.

Santa Stages

Icon Name Cost to upgrade Cost of unlocked upgrades on this level
Festivetesttube.png Festive test tube 25 (from purchasing "A festive hat" upgrade) 2,525
Festiveornament.png Festive ornament 1 (11) 7,575
Festivewreath.png Festive wreath 4 (22) 22,725
Festivetree.png Festive tree 27 (33) 68,175
Festivepresent.png Festive present 256 (44) 204,525
Elffetus.png Festive elf fetus 3,125 (55) 613,575
Elfotddler.png Elf toddler 46,656 (66) 1.841 million
Elfling.png Elfling 823,543 (77) 5.522 million
Youngelf.png Young elf 16.777 million (88) 15,567 million
Bulkyelf.png Bulky elf 387.42 million (99) 49.7 million
Nick.png Nick 10 billion (1010) 149.099 million
Santaclaus.png Santa Claus 285.312 billion (1111) 447.296 million
Eldersanta.png Elder Santa 8.916 trillion (1212) 1.342 billion
Truesanta.png True Santa 302.875 trillion (1313) 4.026 billion
Finalclaus.png Final Claus 11.112 quadrillion (1414) 12.077 billion

Upgrades

Purchasing "A festive hat" or upgrading Santa's level to a stage that is not "Final Claus" will randomly unlock one of the other fourteen upgrades (excluding "Santa's dominion") below. Their price raises each time you upgrade Santa, starting with 2,525 cookies and tripling with every Santa level. Note that this also affects upgrades you unlocked previously but haven't purchased yet. Once Santa reaches his "Final Claus" form, "Santa's dominion" will be unlocked.


Santa upgrades
Icon Name Unlock condition Base price Description ID
A festive hat.png A festive hat 25 cookies baked during Christmas season Money.png 25 Unlocks... something.
"Not a creature was stirring, not even a mouse."
152
A festive wreath.png Increased merriness Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Cookie production multiplier +15%.
Cost scales with Santa level.
"It turns out that the key to increased merriness, strangely enough, happens to be a good campfire and some s'mores.
You know what they say, after all; the s'more, the merrier."
153
A festive wreath.png Improved jolliness Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Cookie production multiplier +15%.
Cost scales with Santa level.
"A nice wobbly belly goes a long way.
You jolly?"
154
A lump of coal.png A lump of coal Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Cookie production multiplier +1%.
Cost scales with Santa level.
"Some of the world's worst stocking stuffing.
I guess you could try starting your own little industrial revolution, or something?..."
155
An itchy sweater.png An itchy sweater Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Cookie production multiplier +1%.
Cost scales with Santa level.
"You don't know what's worse : the embarrassingly quaint "elf on reindeer" motif, or the fact that wearing it makes you feel like you're wrapped in a dead sasquatch.
156
Reindeer icon.png Reindeer baking grounds Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Reindeer appear twice as frequently.
"Male reindeer are from Mars; female reindeer are from venison."
157
Reindeer icon.png Weighted sleighs Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Reindeer are twice as slow.
Cost scales with Santa level.
"Hope it was worth the weight.
(Something something forced into cervidude)"
158
Reindeer icon.png Ho ho ho-flavored frosting Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Reindeer give twice as much.
Cost scales with Santa level.
"It's time to up the antler."
159
Red Gift.png Season savings Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S All buildings are 1% cheaper.
Cost scales with Santa level.
"By Santa's beard, what savings!
But who will save us?"
160
Red Gift.png Toy workshop Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S All upgrades are 5% cheaper. [note 1]
Cost scales with Santa level.
"Watch yours-elf around elvesdroppers who might steal our production secrets.
Or elven worse!"
161
Naughty list.png Naughty list Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Grandmas are twice as productive.
Cost scales with Santa level.
"This list contains every unholy deed perpetuated by grandmakind.
He won't be checking this one twice.
Once. Once is enough."
162
A festive hat.png Santa's bottomless bag Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Random drops are 10% more common.
Cost scales with Santa level.
"This is one bottom you can't check out."
163
A festive hat.png Santa's helpers Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Clicking is 10% more powerful.
Cost scales with Santa level.
"Some choose to help hamburger; some choose to help you.
To each their own, I guess."
164
A festive hat.png Santa's legacy Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Cookie production multiplier +3% per Santa's levels.
Cost scales with Santa level.
"In the north pole, you gotta get the elves first. Then when you get the elves, you start making the toys. Then when you get the toys... then you get the cookies."
165
A festive hat.png Santa's milk and cookies Purchasing
"A festive hat" or evolving Santa
Money.png 2,525 × 3S Milk is 5% more powerful.
Cost scales with Santa level.
"Part of Santa's dreadfully unbalanced diet."
166
Santa's dominion.png Santa's dominion Reach the final stage of Santa Money.png 2.525 quadrillion Cookie production multiplier +20%.
All buildings are 1% cheaper.
All upgrades are 2% cheaper. [note 1]
"My name is Claus, king of kings;
Look on my toys, ye Mighty, and despair!"
168

Purchasing every Santa upgrade results in:

  • Cookie production ×235%
  • Milk increased by 5%
  • 1.99% cheaper buildings
  • 6.9% cheaper upgrades
  • 10% more powerful clicking (in addition to cookie production multipliers)
  • Reindeer appear twice as frequently, give twice as many cookies and are twice as slow.
  • Random drops are 10% common
  • Grandmas are twice as productive

Notes

  1. 1.0 1.1 Upgrades which lower the cost of upgrades stack multiplicatively, not additively. That is, if you have 3 of them which reduce the cost of upgrades by 5%, 2% and 1% then the final cost of an upgrade is (original cost) * 0.95 * 0.98 * 0.99.

Trivia

  • It costs approximately 14 quadrillion cookies to unlock and purchase everything for the season.
  • Nick is a reference to Saint Nicholas, a predecessor of Santa Claus.
  • 'Final Claus' is likely a play on the term 'Final Clause,' or a 'Clause of Purpose,' a dependent adverbial clause expressing purpose.
  • 'Final Claus' is vaguely similar to the final boss of Kirby's Dream Land 3, Zero, or Vaati Transfigured from The Legend of Zelda: Minish Cap and The Legend of Zelda: Four Swords.
    • The icon for Santa's dominion also loosely resembles the 2nd form for the final boss of Kirby's Dreamland 2 and the penultimate boss of Kirby's Dreamland 3, Dark Matter.
  • The description of Santa's dominion is a reference to the Percy Bysshe Shelley poem "Ozymandias".
  • The description of Santa's Legacy is a reference to the movie Scarface.
  • The description of Weighted Sleighs refers to Cervidae, the scientific name of the deer family.
  • The description of Weighted Sleighs may also refer to a popular Gabe Newell phrase: "Hopefully, it will have been worth the wait."
  • The sequence used for the Santa evolution prices has a name - the 'fz-n' sequence. Googology Wiki