Buildings
 For Buildings in Cookie Clicker Classic, see Building (Cookie Clicker Classic).
Buildings are purchasable items in Cookie Clicker that can passively generate cookies. They can be purchased from the rightmost section of the interface.
Overview
There are 20 types of buildings in Cookie Clicker and the player can purchase multiple of each type. For every building after Grandma, it has:
 a base cost for purchasing the 1st building, and increases by 15% multiplicatively each time another of that building is purchased
 a base CpS that the player will be given for each of that building. This increases with upgrades and can be affected CpS boosts like those from from Milk, Prestige and effects like Frenzy.
 15 tiered upgrades that each double the production of that building, multiplying its CpS by 2^{[1]}.
 2 Synergy upgrades (unlocked from the heavenly upgrades Synergies Vol. I and Synergies Vol. II) that have that building as a base building or boosted building. Each Synergy upgrade has a base building and a boosted building, and results in the boosted building gaining +5% CpS per base building owned, and the base building gaining +0.1% CpS per boosted building owned. The boosted building is always higher up the building list than the base building.
 An associated grandma type, which boosts its CpS depending on the amount of Grandmas; starting from Farms with a gain of +1% Farm CpS per 1 Grandma, the amount of Grandmas needed for +1% of its building's CpS increases by 1 for every subsequent building.
 1 fortune upgrade (unlocked from the Heavenly Upgrade Fortune Cookies) that increases the production of the building by 7% and lowers the cost of it by 7%.
 1 heavenly upgrade to unshackle the building, making unshackled tiered upgrades more effective.
 ↑ The first three tiered upgrades for Cursors double both Cursor production and cookies gained from clicking. The next tiered upgrade gives 0.1 base CpS to Cursors and 0.1 cookies gained from clicking for each noncursor building owned. All following tiered upgrades multiply this effect by 5, 10 or 20.
For Grandmas, in addition to the content above, the CpS of Grandmas are also boosted by each Grandma type (double), Ritual rolling pins (double), Naughty list (double), Bingo center/Research facility (quadruple), Grandmapocalypse upgrades One mind, Communal brain sweep, and Elder Pact (more base CpS), Elderwort cookies (2%). As well as the two other heavenly upgrades that boost Grandma CpS: Cat ladies, and Milkhelp lactose intolerance relief tablets. Grandmas do not have synergy upgrades of its own, but are boosted from Javascript Consoles.
Cursors have a unique progression of upgrades. The first three upgrades double the base CpS, the fourth (Thousand fingers) increase CpS by 0.1 per nonCursor building (which is unaffected by the previous upgrades), the fifth (Million fingers) multiply the effectiveness of Thousand fingers by 5, the sixth (Billion fingers) by 10, and all subsequent tiered upgrades multiple its effectiveness by 20. The cursor upgrades also have a unique system of cost scaling. Unshackled cursors simply multiply the power of Thousand fingers by 25. Cursors do not have synergy upgrades of its own, but are boosted from Fractal Engines.
List of Buildings
This section lists all the buildings currently in Cookie Clicker, along with stats like base cost, base CpS, maximum CpS, etc. Abbreviations used in the table below:
 N – Total number of buildings
 C – Number of Cursors
 G – Number of Grandmas
 Fr – Number of Farms
 M – Number of Mines
 Fc – Number of Factories
 B – Number of Banks
 T – Number of Temples
 W – Number of Wizard towers
 S – Number of Shipments
 AL – Number of Alchemy labs
 Po – Number of Portals
 TM – Number of Time machines
 AC – Number of Antimatter condensers
 Pr – Number of Prisms
 Ch – Number of Chancemakers
 FE – Number of Fractal Engines
 JC  Number of Javascript Consoles
 Iv  Number of Idleverses
 CB  Number of Cortex Bakers
 Y  Number of You
Building  Base Cost  Base CpS  Max CpS  Initial Payoff Time  Number of Upgrades 

Cursor 
15  0.1  (68.48 trillion × (N  C) + 0.856) × (1 + FE/20) 
150 seconds, 2.5 minutes 
15 tiered + 1 synergy + 1 fortune + 1 unshackled 
Grandma 
100  1  936,228 trillion × (1 + G/25 + Po/20) × (1 + (N  G)/90.91) × (1 + JC/20) 
100 seconds, 1.7 minutes 
15 tiered + 5 research + 2 miscellaneous + 18 grandma types + 1 synergy + 1 fortune + 2 heavenly + 1 unshackled 
Farm 
1,100  8  4.258 billion × (1 + T/20) × (1 + W/20) × (1 + Po/20) × (1 + TM/20) × (1 + CB/20) × (1 + G/100) 
138 seconds, 2.3 minutes 
15 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled 
Mine 
12,000  47  16.769 billion × (1 + W/20) × (1 + S/20)^{2} × (1 + AL/20) × (1 + Ch/20) × (1 + G/200) 
255 seconds, 4.3 minutes 
15 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled 
Factory 
130,000  260  61.503 billion × (1 + B/20) × (1 + S/20) × (1 + TM/20) × (1 + AC/20) × (1 + G/300) 
500 seconds, 8.3 minutes 
15 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled 
Bank 
1.4 million  1,400  217.036 billion × (1 + Fc/1,000) × (1 + AL/20) × (1 + Po/20) × (1 + AC/20) × (1 + G/400) 
1,000 seconds, 16.7 minutes 
15 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled 
Temple 
20 million  7,800  782.820 billion × (1 + Fr/1,000) × (1 + Po/20) × (1 + AC/20) × (1 + Pr/20) × (1 + CB/20) × (1 + G/500) 
2,564 seconds, 42.7 minutes 
15 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled 
Wizard Tower 
330 million  44,000  2.822 trillion × (1 + Fr/1,000) × (1 + M/1,000) × (1 + AL/20) × (1 + Pr/20) × (1 + G/600) 
7,500 seconds, 125 minutes, 2.1 hours 
15 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled 
Shipment 
5.1 billion  260,000  10.510 trillion × (1 + M/1,000)^{2} × (1 + Fc/1,000) × (1 + TM/20) × (1 + G/700) 
19,615 seconds, 326.9 minutes, 5.4 hours 
15 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled 
Alchemy Lab 
75 billion  1.6 million  40.173 trillion × (1 + M/1,000) × (1 + B/1,000) × (1 + W/1,000) × (1 + AC/20) × (1 + G/800) 
46,875 seconds, 781.3 minutes, 13 hours 
15 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled 
Portal 
1 trillion  10 million  153.533 trillion × (1 + Fr/1,000) × (1 + B/1,000) × (1 + T/1,000) × (1 + Pr/20) × (1 + Iv/20) × (1 + G/900) 
100,000 seconds, 1,666.7 minutes, 27.8 hours, 1.16 days 
15 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled 
Time Machine 
14 trillion  65 million  600.160 trillion × (1 + Fr/1,000) × (1 + Fc/1,000) × (1 + S/1,000) × (1 + Pr/20) × (1 + Y/20) × (1 + G/1,000) 
215,385 seconds, 3,589.8 minutes, 59.8 hours, 2.49 days 
15 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled 
Antimatter Condenser 
170 trillion  430 million  2.345 quadrillion × (1 + Fc/1,000) × (1 + B/1,000) × (1 + T/1,000) × (1 + AL/1,000) × (1 + Ch/20) × (1 + G/1,100) 
395,348 seconds, 6,589.1 minutes, 109.8 hours, 4.58 days 
15 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled 
Prism 
2.1 quadrillion  2.9 billion  9.167 quadrillion × (1 + T/1,000) × (1 + W/1,000) × (1 + Po/1,000) × (1 + TM/1,000) × (1 + FE/20) × (1 + G/1,200) 
724,137 seconds, 12,069 minutes, 201.1 hours, 8.38 days 
15 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled 
Chancemaker 
26 quadrillion  21 billion  37.688 quadrillion × (1 + M/1,000) × (1 + AC/1,000) × (1 + JC/20) × (1 + G/1,300) 
1,238,095 seconds, 20,634.9 minutes, 343.9 hours, 13.33 days 
15 tiered + 1 grandma type + 3 synergies + 1 fortune + 1 unshackled 
Fractal Engine 
310 quadrillion  150 billion  149.477 quadrillion × (1 + C/1,000) × (1 + Pr/1,000) × (1 + Iv/20) × (1 + G/1,400) 
2,066,666 seconds, 34,444.4 minutes, 574.1 hours, 23.92 days 
15 tiered + 1 grandma type + 3 synergies + 1 fortune + 1 unshackled 
Javascript Console 
71 quintillion  1.1 trillion  594.217 quadrillion × (1 + G/1,000) × (1 + Ch/1,000) × (1 + Y/20) × (1 + G/1,500) 
64,545,454 seconds, 1,075,757.6 minutes, 17,929.3 hours, 747.05 days, 2.05 years 
15 tiered + 1 grandma type + 3 synergies + 1 fortune + 1 unshackled 
Idleverse 
12 sextillion  8.3 trillion  2.368 quintillion × (1 + Po/1,000) × (1 + FE/1,000) × (1 + G/1,600) 
1,445,783,133 seconds, 24,096,385.5 minutes, 401,606.4 hours, 16,733.6 days, 45.8 years 
15 tiered + 1 grandma type + 2 synergies + 1 fortune + 1 unshackled 
Cortex Baker 
1.9 septillion  64 trillion  9.374 quintillion × (1 + Fr/1,000) × (1 + T/1,000) × (1 + G/1,700) 
29,687,500,000 seconds, 494,791,666.7 minutes, 8,246,527.8 hours, 343,605.3 days, 941.4 years 
15 tiered + 1 grandma type + 2 synergies + 1 fortune + 1 unshackled 
You 
540 septillion  510 trillion  37.349 quintillion × (1 + TM/1,000) × (1 + JC/1,000) × (1 + G/1,800) 
1,058,823,529,412 seconds, 17,647,058,823.5 minutes, 294,117,647.1 hours, 12,254,902.0 days, 33,575.1 years 
15 tiered + 1 grandma type + 2 synergies + 1 fortune + 1 unshackled 
Building Prices
This article needs a cleanup. Reason: Secondperson writing You can help out Cookie Clicker Wiki by reorganizing parts of the article, checking grammar and spelling, and doing other such helpful things. 
Each building's price is calculated with the following formula (without taking discount upgrades and auras in account), rounded up to the next integer:
 where M – the number of that type of building currently owned;
 F – the number of that type of building you have for free (cursors and grandmas you get from Starter kit and Starter kitchen prestige upgrades.)
Or, equivalently:
For approximate calculations when one is not in the mood to use a calculator, this translates roughly to a doubling of price every 5 buildings, and a thousand increase every 50.
Additionally, one may also want to know the total amount of cookies they'd spend if they were to buy the same building several times in a row. In that case, one must add up the price of each individual building in the list.
For reference, use this price multiplier for Buy 10:
And this one for Buy 100:
The cumulative price for N buildings is calculated as a finite geometric series:
If you already have some buildings (for example, if you have 200 Cursors and want to know how much you will spend to reach 240), you can edit a bit the previous formula and get:
 Which can also be represented as
Where a is the number of buildings you have, and b is the number you wish to have.
As a shortcut, here's a table listing the total cost of buying N buildings, as well as the price for each individual building:
Building No.  Unit Price  Total Cookies Needed 

1  1  1 
2  1.15  2.15 
3  1.3225  3.4725 
4  1.5209  4.9934 
5  1.749  6.7424 
6  2.0114  8.7537 
You can get discounts with the following game elements:
 Season saving gives a 1% discount
 Santa's dominion gives a 1% discount
 Faberge egg gives a 1% discount
 Divine discount gives a 1% discount
 Everything must go gives a 5% discount
 Dotjeiess spirit gives a 7%/5%/2% discount on the Diamond/Ruby/Jade slot
 Fierce Hoarder aura gives a 2% discount
 Reality Bending aura gives a 0.2% discount (stacking additively with Fierce Hoarder aura)
 Summon Crafty Pixies spell gives a 2% discount
 Fortune Cookie upgrade #100 gives a 1% discount, and upgrades #001#020 give a 7% discount to specific buildings
 Cheapcaps planted in clay give a discount of 0.25% each
 Nursetulips boost Cheapcaps, which allows for a higher discount from them
 Nursetulips can be unearthed without losing its boost and baby Cheapcaps can be planted in their place, resulting in an even higher discount from them
 Nursetulips boost Cheapcaps, which allows for a higher discount from them
These discounts stacks multiplicatively. The maximal possible discount is
When selling a building, you are refunded 25% of the building's current price (50% with Earth Shatterer aura). This is actually 1.15 times the amount displayed on the button, as the calculation for the button label uses the original buying price of the building to be sold rather than the price of the next building to be bought. The actual refund of a building is thus 28.75% (57.5% with Earth Shatterer) times the amount of cookies needed to buy it.
A Crafty Pixies backfire increases the refund by 2%, yielding a factor of 29.325% (58.65% with Earth Shatterer).
Sugar Lump Leveling
By leveling up buildings using sugar lumps, they will grant 1% more CpS. Each building has an achievement for reaching level 10, and level 12 Cursors are required to fully upgrade the Stock Market headquarters. Currently, 1,255 sugar lumps are required to get Cursors to level 20 and all other buildings to level 10. Some buildings will also enable minigames like the Garden when upgraded to Level 1, which grants further CpS boosts.
Trivia
 Cookie Clicker started with 7 buildings and obtained new buildings in versions 0.125, 1.0, 1.036, 1.041, 2.0 (three new buildings), 2.0042, 2.016, 2.021, 2.031, 2.048, and the final building in 2.052.
 Purchasing 700 of every building without any discount would have a cumulative cost of approximately 11.126 duovigintillion cookies.
 As the prices rise the more of a building the player owns, the price will eventually reach 2^{1024}, the max number of Doubleprecision floatingpoint format, a number too large to process, and the price will say Infinity and the player cannot buy more unless they cheat to lower the prices or obtain more buildings, etc. Taking all the discounts and free buildings into account, the maximum numbers are 5,071 cursors, 5,053 grandmas, 5,031 farms, 5,014 mines, 4,996 factories, 4,979 banks, 4,960 temples, 4,940 wizard towers, 4,921 shipments, 4,902 alchemy labs, 4,883 portals, 4,864 time machines, 4,846 antimatter condensers, 4,828 prisms, 4,810 chancemakers, 4,793 fractal engines, 4,754 javascript console, 4,717 idleverses, 4,681 cortex bakers, and 4,640 You.
 An updated spreadsheet with the base cost of every building to the purchase limit can be found here.
 
 
 
 
 
