Buildings

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For Buildings in Cookie Clicker Classic, see Building (Cookie Clicker Classic).

Buildings are purchasable items in Cookie Clicker that can passively generate cookies. They can be purchased from the rightmost section of the interface.

Overview

There are 20 types of buildings in Cookie Clicker and the player can purchase multiple of each type. For every building after Grandma, it has:

  • The Javascript Console, which has a base price of 71 Quintillion
    a base cost for purchasing the 1st building, and increases by 15% multiplicatively each time another of that building is purchased
  • a base CpS that the player will be given for each of that building. This increases with upgrades and can be affected CpS boosts like those from from Milk, Prestige and effects like Frenzy.
  • A tiered upgrade for Javascript Consoles, doubling the production of all Javascript Consoles.
    15 tiered upgrades that each double the production of that building, multiplying its CpS by 2[1].
  • A Synergy upgrade for Javascript Consoles, where the base buildings are Javascript Consoles and the boosted buildings are Grandmas.
    2 Synergy upgrades (unlocked from the heavenly upgrades Synergies Vol. I and Synergies Vol. II) that have that building as a base building or boosted building. Each Synergy upgrade has a base building and a boosted building, and results in the boosted building gaining +5% CpS per base building owned, and the base building gaining +0.1% CpS per boosted building owned. The boosted building is always higher up the building list than the base building.
  • An associated grandma type, which boosts its CpS depending on the amount of Grandmas; starting from Farms with a gain of +1% Farm CpS per 1 Grandma, the amount of Grandmas needed for +1% of its building's CpS increases by 1 for every subsequent building.
  • The Fortune upgrade for Javascript Consoles
    1 fortune upgrade (unlocked from the Heavenly Upgrade Fortune Cookies) that increases the production of the building by 7% and lowers the cost of it by 7%.
  • The heavenly upgrade to unshackle Javascript consoles
    1 heavenly upgrade to unshackle the building, making unshackled tiered upgrades more effective.
  1. The first three tiered upgrades for Cursors double both Cursor production and cookies gained from clicking. The next tiered upgrade gives 0.1 base CpS to Cursors and 0.1 cookies gained from clicking for each non-cursor building owned. All following tiered upgrades multiply this effect by 5, 10 or 20.

For Grandmas, in addition to the content above, the CpS of Grandmas are also boosted by each Grandma type (double), Ritual rolling pins (double), Naughty list (double), Bingo center/Research facility (quadruple), Grandmapocalypse upgrades One mind, Communal brain sweep, and Elder Pact (more base CpS), Elderwort cookies (2%). As well as the two other heavenly upgrades that boost Grandma CpS: Cat ladies, and Milkhelp lactose intolerance relief tablets. Grandmas do not have synergy upgrades of its own, but are boosted from Javascript Consoles.

Cursors have a unique progression of upgrades. The first three upgrades double the base CpS, the fourth (Thousand fingers) increase CpS by 0.1 per non-Cursor building (which is unaffected by the previous upgrades), the fifth (Million fingers) multiply the effectiveness of Thousand fingers by 5, the sixth (Billion fingers) by 10, and all subsequent tiered upgrades multiple its effectiveness by 20. The cursor upgrades also have a unique system of cost scaling. Unshackled cursors simply multiply the power of Thousand fingers by 25. Cursors do not have synergy upgrades of its own, but are boosted from Fractal Engines.

List of Buildings

This section lists all the buildings currently in Cookie Clicker, along with stats like base cost, base CpS, maximum CpS, etc. Abbreviations used in the table below:

N – Total number of buildings
C – Number of Cursors
G – Number of Grandmas
Fr – Number of Farms
M – Number of Mines
Fc – Number of Factories
B – Number of Banks
T – Number of Temples
W – Number of Wizard towers
S – Number of Shipments
AL – Number of Alchemy labs
Po – Number of Portals
TM – Number of Time machines
AC – Number of Antimatter condensers
Pr – Number of Prisms
Ch – Number of Chancemakers
FE – Number of Fractal Engines
JC - Number of Javascript Consoles
Iv - Number of Idleverses
CB - Number of Cortex Bakers
Y - Number of You
Building Base Cost Base CpS Max CpS Initial Payoff Time Number of Upgrades
Cursor

Cursor
15 0.1 (68.48 trillion
× (N - C) + 0.856)
× (1 + FE/20)
150 seconds,
2.5 minutes
15 tiered
+ 1 synergy
+ 1 fortune
+ 1 unshackled
Grandma

Grandma
100 1 936,228 trillion
× (1 + G/25 + Po/20)
× (1 + (N - G)/90.91)
× (1 + JC/20)
100 seconds,
1.7 minutes
15 tiered
+ 5 research
+ 2 miscellaneous
+ 18 grandma types
+ 1 synergy
+ 1 fortune
+ 2 heavenly
+ 1 unshackled
Farm

Farm
1,100 8 4.258 billion
× (1 + T/20)
× (1 + W/20)
× (1 + Po/20)
× (1 + TM/20)
× (1 + CB/20)
× (1 + G/100)
138 seconds,
2.3 minutes
15 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
+ 1 unshackled
Mine

Mine
12,000 47 16.769 billion
× (1 + W/20)
× (1 + S/20)2
× (1 + AL/20)
× (1 + Ch/20)
× (1 + G/200)
255 seconds,
4.3 minutes
15 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
+ 1 unshackled
Factory

Factory
130,000 260 61.503 billion
× (1 + B/20)
× (1 + S/20)
× (1 + TM/20)
× (1 + AC/20)
× (1 + G/300)
500 seconds,
8.3 minutes
15 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
+ 1 unshackled
Bank

Bank
1.4 million 1,400 217.036 billion
× (1 + Fc/1,000)
× (1 + AL/20)
× (1 + Po/20)
× (1 + AC/20)
× (1 + G/400)
1,000 seconds,
16.7 minutes
15 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
+ 1 unshackled
Temple

Temple
20 million 7,800 782.820 billion
× (1 + Fr/1,000)
× (1 + Po/20)
× (1 + AC/20)
× (1 + Pr/20)
× (1 + CB/20)
× (1 + G/500)
2,564 seconds,
42.7 minutes
15 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
+ 1 unshackled
Wizard tower

Wizard Tower
330 million 44,000 2.822 trillion
× (1 + Fr/1,000)
× (1 + M/1,000)
× (1 + AL/20)
× (1 + Pr/20)
× (1 + G/600)
7,500 seconds,
125 minutes,
2.1 hours
15 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
+ 1 unshackled
Shipment

Shipment
5.1 billion 260,000 10.510 trillion
× (1 + M/1,000)2
× (1 + Fc/1,000)
× (1 + TM/20)
× (1 + G/700)
19,615 seconds,
326.9 minutes,
5.4 hours
15 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
+ 1 unshackled
Alchemy lab

Alchemy Lab
75 billion 1.6 million 40.173 trillion
× (1 + M/1,000)
× (1 + B/1,000)
× (1 + W/1,000)
× (1 + AC/20)
× (1 + G/800)
46,875 seconds,
781.3 minutes,
13 hours
15 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
+ 1 unshackled
Portal

Portal
1 trillion 10 million 153.533 trillion
× (1 + Fr/1,000)
× (1 + B/1,000)
× (1 + T/1,000)
× (1 + Pr/20)
× (1 + Iv/20)
× (1 + G/900)
100,000 seconds,
1,666.7 minutes,
27.8 hours,
1.16 days
15 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
+ 1 unshackled
Time machine

Time Machine
14 trillion 65 million 600.160 trillion
× (1 + Fr/1,000)
× (1 + Fc/1,000)
× (1 + S/1,000)
× (1 + Pr/20)
× (1 + Y/20)
× (1 + G/1,000)
215,385 seconds,
3,589.8 minutes,
59.8 hours,
2.49 days
15 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
+ 1 unshackled
Antimatter Condenser

Antimatter Condenser
170 trillion 430 million 2.345 quadrillion
× (1 + Fc/1,000)
× (1 + B/1,000)
× (1 + T/1,000)
× (1 + AL/1,000)
× (1 + Ch/20)
× (1 + G/1,100)
395,348 seconds,
6,589.1 minutes,
109.8 hours,
4.58 days
15 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
+ 1 unshackled
Prism

Prism
2.1 quadrillion 2.9 billion 9.167 quadrillion
× (1 + T/1,000)
× (1 + W/1,000)
× (1 + Po/1,000)
× (1 + TM/1,000)
× (1 + FE/20)
× (1 + G/1,200)
724,137 seconds,
12,069 minutes,
201.1 hours,
8.38 days
15 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
+ 1 unshackled
Chancemaker

Chancemaker
26 quadrillion 21 billion 37.688 quadrillion
× (1 + M/1,000)
× (1 + AC/1,000)
× (1 + JC/20)
× (1 + G/1,300)
1,238,095 seconds,
20,634.9 minutes,
343.9 hours,
13.33 days
15 tiered
+ 1 grandma type
+ 3 synergies
+ 1 fortune
+ 1 unshackled
Fractal Engine

Fractal Engine
310 quadrillion 150 billion 149.477 quadrillion
× (1 + C/1,000)
× (1 + Pr/1,000)
× (1 + Iv/20)
× (1 + G/1,400)
2,066,666 seconds,
34,444.4 minutes,
574.1 hours,
23.92 days
15 tiered
+ 1 grandma type
+ 3 synergies
+ 1 fortune
+ 1 unshackled
Javascript Console

Javascript Console
71 quintillion 1.1 trillion 594.217 quadrillion
× (1 + G/1,000)
× (1 + Ch/1,000)
× (1 + Y/20)
× (1 + G/1,500)
64,545,454 seconds,
1,075,757.6 minutes,
17,929.3 hours,
747.05 days,
2.05 years
15 tiered
+ 1 grandma type
+ 3 synergies
+ 1 fortune
+ 1 unshackled
Idleverse

Idleverse
12 sextillion 8.3 trillion 2.368 quintillion
× (1 + Po/1,000)
× (1 + FE/1,000)
× (1 + G/1,600)
1,445,783,133 seconds,
24,096,385.5 minutes,
401,606.4 hours,
16,733.6 days,
45.8 years
15 tiered
+ 1 grandma type
+ 2 synergies
+ 1 fortune
+ 1 unshackled
Cortex Baker

Cortex Baker
1.9 septillion 64 trillion 9.374 quintillion
× (1 + Fr/1,000)
× (1 + T/1,000)
× (1 + G/1,700)
29,687,500,000 seconds,
494,791,666.7 minutes,
8,246,527.8 hours,
343,605.3 days,
941.4 years
15 tiered
+ 1 grandma type
+ 2 synergies
+ 1 fortune
+ 1 unshackled
You

You
540 septillion 510 trillion 37.349 quintillion
× (1 + TM/1,000)
× (1 + JC/1,000)
× (1 + G/1,800)
1,058,823,529,412 seconds,
17,647,058,823.5 minutes,
294,117,647.1 hours,
12,254,902.0 days,
33,575.1 years
15 tiered
+ 1 grandma type
+ 2 synergies
+ 1 fortune
+ 1 unshackled

Building Prices

Each building's price is calculated with the following formula (without taking discount upgrades and auras in account), rounded up to the next integer:

where M – the number of that type of building currently owned;
F – the number of that type of building you have for free (cursors and grandmas you get from Starter kit and Starter kitchen prestige upgrades.)

Or, equivalently:

For approximate calculations when one is not in the mood to use a calculator, this translates roughly to a doubling of price every 5 buildings, and a thousand increase every 50.

Additionally, one may also want to know the total amount of cookies they'd spend if they were to buy the same building several times in a row. In that case, one must add up the price of each individual building in the list.

For reference, use this price multiplier for Buy 10:

And this one for Buy 100:

The cumulative price for N buildings is calculated as a finite geometric series:

If you already have some buildings (for example, if you have 200 Cursors and want to know how much you will spend to reach 240), you can edit a bit the previous formula and get:

Which can also be represented as

Where a is the number of buildings you have, and b is the number you wish to have.

As a shortcut, here's a table listing the total cost of buying N buildings, as well as the price for each individual building:

Building No. Unit Price Total Cookies Needed
1 1 1
2 1.15 2.15
3 1.3225 3.4725
4 1.5209 4.9934
5 1.749 6.7424
6 2.0114 8.7537

You can get discounts with the following game elements:

  • Season saving gives a 1% discount
  • Santa's dominion gives a 1% discount
  • Faberge egg gives a 1% discount
  • Divine discount gives a 1% discount
  • Everything must go gives a 5% discount
  • Dotjeiess spirit gives a 7%/5%/2% discount on the Diamond/Ruby/Jade slot
  • Fierce Hoarder aura gives a 2% discount
  • Reality Bending aura gives a 0.2% discount (stacking additively with Fierce Hoarder aura)
  • Summon Crafty Pixies spell gives a 2% discount
  • Fortune Cookie upgrade #100 gives a 1% discount, and upgrades #001-#020 give a 7% discount to specific buildings
  • Cheapcaps planted in clay give a discount of 0.25% each
    • Nursetulips boost Cheapcaps, which allows for a higher discount from them
      • Nursetulips can be unearthed without losing its boost and baby Cheapcaps can be planted in their place, resulting in an even higher discount from them

These discounts stacks multiplicatively. The maximal possible discount is

When selling a building, you are refunded 25% of the building's current price (50% with Earth Shatterer aura). This is actually 1.15 times the amount displayed on the button, as the calculation for the button label uses the original buying price of the building to be sold rather than the price of the next building to be bought. The actual refund of a building is thus 28.75% (57.5% with Earth Shatterer) times the amount of cookies needed to buy it.

A Crafty Pixies backfire increases the refund by 2%, yielding a factor of 29.325% (58.65% with Earth Shatterer).

Sugar Lump Leveling

By leveling up buildings using sugar lumps, they will grant 1% more CpS. Each building has an achievement for reaching level 10, and level 12 Cursors are required to fully upgrade the Stock Market headquarters. Currently, 1,255 sugar lumps are required to get Cursors to level 20 and all other buildings to level 10. Some buildings will also enable minigames like the Garden when upgraded to Level 1, which grants you further CpS boosts.

Trivia

  • Cookie Clicker started with 7 buildings and obtained new buildings in versions 0.125, 1.0, 1.036, 1.041, 2.0 (three new buildings), 2.0042, 2.016, 2.021, 2.031, 2.048, and the final building in 2.052.
  • Purchasing 700 of every building without any discount would have a cumulative cost of approximately 11.126 duovigintillion cookies.
  • As the prices rise the more of a building you own, the price will eventually reach 21024, the max number of Double-precision floating-point format, a number too large to process, and the price will say Infinity and you cannot buy more unless you cheat to lower the prices or obtain more buildings, etc. Taking all the discounts and free buildings into account, the maximum numbers are 5,071 cursors, 5,053 grandmas, 5,031 farms, 5,014 mines, 4,996 factories, 4,979 banks, 4,960 temples, 4,940 wizard towers, 4,921 shipments, 4,902 alchemy labs, 4,883 portals, 4,864 time machines, 4,846 antimatter condensers, 4,828 prisms, 4,810 chancemakers, 4,793 fractal engines, 4,754 javascript console, 4,717 idleverses, 4,681 cortex bakers, and 4,640 You.
  • An updated spreadsheet with the base cost of every building to the purchase limit can be found here.